Important tutorials and concepts ALL players should understand; most important first.

Our always updated Clan advertisement / training topic that you should bookmark:

http://forum.supercell.net/showthread.php/654519-NightmareGuild-a-well-organized-Clan-designed-for-new-or-low-level-players

 

Every Possible way a player could choose to upgrade; Pros and cons of each choice:

http://forum.supercell.net/showthread.php/904973-Should-I-upgrade-my-town-hall-now-or-later-The-difinitive-answer!?p=5766864#post5766864

 

Learn all about war Weight post th11 update:

http://forum.supercell.net/showthread.php/970751-War-Weight-Changes-for-Clash-on-TH11-update-December-2015-changes?p=6280488#post6280488

 

 

---===PART I: Clan War Requirements:===---
 

 

 New players will not be allowed to join us in WAR until they have done the following:

1: Read our rules (here) - as proof that you were here you will share the following phrase in chat= "I Can Read" - you may be asked to tell us rule # ____ from the photo above.

2: EVERY NEW PLAYER must watch this video -- Clash of Clans - Low Level Clan Wars (TH3, TH4, TH5) by PowerBang Gaming https://www.youtube.com/watch?v=LecIM9w3FMU

Do not be a victim like this person who lost their entire army to 1 clan castle troop.. the Valkryie == Epic fail = 130 barbarians lost… https://www.youtube.com/watch?v=U-xx5zKdLug

3: Share a replay proving that you can 3 star a base AND properly lure a Clan castle... (drop 1 barbarian in range of castle, drop 2nd in far corner , deploy a circle of archers and destroy all castle troops PRIOR to attacking base) You may run into difficult units like Valkyries, Dragons, Witches etc. while in a clan war; you must know how to kill them.

4: Have a good War Base layout on display when we view their town; your farming base is not important to us.

4a: Base building Guide,
http://forum.supercell.net/showthread.php/223677-List-of-great-Clash-of-Clans-guides

4b: Visit www.clashofclansbuilder.com to try some new ideas out.

5: Donations / Requests = This is a low level clan so expect level 2 to 4 troops most of the time. No ratios are required; the more active you are the better.

5a: ALL War castles are filled by leaders who have near MAX level troops; anyone caught putting low level (or wrong) stuff in there will be kicked immediately.

5b: When you take your two war time attacks you are expected to get strong - or max - level troops before attacking. Primarily Balloons or Hog Riders. if you take weak troops - or no troops - you will be kicked

5c When requesting use these words -- ANY, WAR, DEFENSE or REVENGE

If people say ANY - hogs -
- that means anyone can donate anything but he would prefer hogs...

If people say WAR - Loons
-that means only leaders or high level players will donate strong Balloons
- he may have to wait... may even have to go to a family clan and return... but you will get what you need.
-ANY MEMBER DONATING LOW LEVEL TROOPS TO WAR REQUESTS WILL BE KICKED.

6: Bookmark our partner clans (see the list above) you may need to go there to get troops. the Proper way to get accepted is to say 'Nightmare transfer' - when you request to get in. You can go to any of our family clans any time; just talk in groupme first.

7: *Know how to get max level troops during the time of day that you play; get a shield before war and request early, using our partner clans (and groupme to get transferred) or visiting a Req & Leave clan...

8: Wars start on a schedule; same time - same day - all the time... Ideally you will prepare your war camps early, get a shield and request troops a few hours before you need them. Leaders will fill castle requests starting 4 hours before war - and for 4 hours after it has started... beyond that time you will have a long wait for max troops.

9: New - and weaker - players must attack fast or you risk not having a target. If you have war attacks remaining but all the remaining untouched bases are too hard for you to score against; you should attack someone who has already been attacked and get as many stars as you can for yourself. This will not help the clan - but it will prove that you are active. Players who do not use both attacks are removed.

10: HOW TO PICK A TARGET TO ATTACK: - never go by 'recommended target' You should always aim for 3 star attacks; and you should always target the strongest enemy that you can get 3 stars on. This may not exactly be 'mirror' attacking; it could be 5 below or above... If you don't know who to attack ask for advice. Normally picking a base is a three step process.

10a: find yourself on the map (what number are you)
10b: look at your enemy mirror (same number)
10c: decide if his base is stronger than you; if so attack lower. If he is weaker than you - attack higher... if its close; then try to attack him...
10d: *If you are in the top 5 and / or have dragons; you will be expected to do 3 star attacks every time; the top 5 players in war clear the top 10 bases; this allows all other players in the clan to attack easier targets. so player #6 will attack enemy #11 plyaer #7 will attack enemy #12... player #25 can attack enemy #30... This is what '5 down means' -- of course if you have the skill to attack higher; do so.

11: Share your attack plan with a leader or elder; they can help suggest strategies that will work; we all want you to get 3 stars and lots of loot... It takes 2 minutes to ask for advice; and 2 days to get another chance at a new war...

* if you have poor war performance (1 or 2 stars for your first attack; you should ask an elder or leader for advice and help. We are willing to work with those who want to learn; but if you dont make an effort we will likely kick you.

* When done with your attacks, adjust your Personal War flag - if you will be busy during the next war be sure to OPT OUT and turn your flag red. No one is allowed to opt out in the main clan; transfer into iJAG or NightmareGuild2 if you want to opt out.



--=PART II: Training for Elder Promotion:=--
Elders are very close to a Co Leader. Provide quality support to the clan; recruit, advise and assist where needed. They have various responsibilities.

*Prove yourself worthy over the course of multiple wars and a few weeks by completing a long list of tasks and Trials. *You must document your own progress to elder so you can provide data collection information to the leaders who will be considering you.

General learning can be broken down this way:

10% spent on the Wiki page - http://clashofclans.wikia.com/wiki/Clash_of_Clans_Wiki
10% spent in supercell forums browsing various topics (mostly this one)
10% spent on Youtube tutorials from Onehive/ powerbang/clash with ash and countless others
10% learned in our Groupme room
10% learned 1 on 1 in game with another players help
50% trial an error on your part

1: FIRST STEP is to REPLY to this topic - use the 'application form' above to supply the correct information.

2: Joining our GroupMe chat room (and using it for game communications)

3: achieve 6 stars in FOUR different wars while attacking comparable players or maintain an an "average stars per attack" number higher than 2 (Tracked on Excel spreadsheet) for TEN wars. If your percentage falls below 2 you could be demoted or asked to leave (if your performance gets really bad)

4: Share helpful replays with the clan - providing text descriptions of what a member can learn by watching your replay; or what mistakes you made that cause a failure... Replays should Teach and entertain...

5: Understand the basics of War Weight - the types of gamer accounts players can make, (standard, MiniMax, Defenseless) and the .5 upgrade / transitioning system.
http://forum.supercell.net/showthread.php/970751-War-Weight-Changes-for-Clash-on-TH11-update-December-2015-changes?p=6280488#post6280488

6: Become a base building expert. Anti Lurable CC - Anti Hog - Anti dragon - etc. Prove you can identify different bases and what type of armies can take them down.
-Visit www.clashofclansbuilder.com or the supercell guide http://forum.supercell.net/showthread.php/223677-List-of-great-Clash-of-Clans-guides (both referenced above in War Requirements)

7: Understand how to use www.Clashcaller.com to organize wars.

8: Recruit players with good potential. Post the name of your recruit into your review / reply... You must recruit and train 5 players with some limited success before you earn elder.

Sample advertisements = they will need edited because they are out of date.

----------===If we were in global chat I would say:===----------

4 hour Ambush Clan Recruiting;
91 wins - 6 losss; 34 Perfects
GroupMe chat required

-----== ==-----

Best score -135 stars Perfect
in 88 minutes! Check us out

-----== ==-----

Seeking players under 35k Weight
TH 3 to 6
Defenseless
MiniMax
higher levels in NightmareGuild2

-----== ==-----

View our Rules and Recruitment info on Supercell

NightmareGuild - one word

-----== ==-----

You can also find us with a Google search:
"Supercell NightmareGuild"

-----== ==-----

Please read our ten rules - and tell us
rule #1 so we know you found them.

-----== ==-----

11 steps to join in war with us.
18 trials to earn elder.
46 total steps to earn Co.


9: After recruitment - you must Train this new player. Walk them through this giant tutorial - they should tell you a rule, and know where the elder training is located. YOU NEED TO TEST THEM OUT AND MAKE SURE THEY ARE READY FOR WAR.

10: Know when its acceptable to kick a 'new' player out and when to accept an invite request - (Same goes for when you should kick out a veteran player... even though you wont have this power yet) - Provide feedback to leaders to help our clan grow with solid helpful players who share our beliefs.

11: Help the leaders track your progression towards Elder rank. You want the rank; so you should help make sure the data is tracked. Every time you complete another step - edit your 'review of the clan post' and add new data into it... be sure to include screenshots and or dates - tell the leader what 'page' your topic is on once you feel you are ready to get promoted so that leader can verify your status.

12a: Ability to (effectively) understand and use all Troops and spells in the game (if you can build them or not)
12b: Identify which troop levels are needed to successfully 3 star bases with specific defensive levels.
Example:
Level 1 dragons - vs th7 with two level 4 air def level 6 archer towers and level 2 wiz towers.
Level 2 dragons- vs th7 with two level 5 air def (or th8 with three lvl4 air def)- level 8 archer towers and level 3 wiz towers
Level 3 dragons - vs th8 with three level 5 air def - archer towers at 9 or below and wiz towers at 4 below.
Level 4 dragons - can clear any th8 even max level; and some fresh th9.
Level 5 dragons -can clear poorly designed mid th9 bases - anything higher is a 2 star attack.

- Not listing them all; just common ones that cause issues due to a learning curve. You should have read about them on the wiki page - know everything about them, when where and how to use them...

Valkyries -
http://forum.supercell.net/showthread.php/314938-The-Valkyrie-Strategy-Guide

Hogs: - get them to level 4 before you use them in war. *deal with CC troops and Giant bombs
"How to Use Surgical Hogs in Clash of Clans "
https://www.youtube.com/watch?v=VjizlfpG_d4

How to Use Hog Riders in the Current Form of Clash of Clans
https://www.youtube.com/watch?v=BlZ3Vg9rYjM

Balloons (drop 1, wait, drop 4... repeat in different spots all over so they dont bunch up)

12c Proper funneling for whichever troops you use; understand the pathing that each troop will take - compare your deployment to the base you intend to attack.


13a Understand common attack teams -
13b KNOW HOW TO USE THEM Properly;
13d Identify base traits that allow them to easily repel certain attack types (so you dont use the wrong one)

BArch Barbarians Archers
BAM - Barbarians Archers Minions (my fav)
GoWiPE - Golems Wizards Pekka
GoHoWiwi - Golems - hogs - witch -wiz
GoWiWi - Golems Wizards Witches
GoWiVa - Golems Wizards Valkryies
Balloonian - Balloons and Minions
LavaLoonian - Lava hounds Balloons and minions
DragonLoon - Dragons and ballons
Skeleton Crew - Witches, Wallbreakers and Balloons

Others : http://www.gamenguide.com/articles/13726/20141003/slang-of-clans-clash-of-clans-assault-strategy-acronyms-barch-gowipe-balloonion-and-some-original-formations.htm

Great tutorials here: http://forum.supercell.net/showthread.php/616688-Castles-TH9-Attack-Strategies-LEARN-TO-3-STAR

14: Know Good; solid war camp troop compositions to kill various town halls. Each level can use Balloons quite easily - if using ground troops it can be a little trickier:

TH3 0 giants - all barbarians and archers 50/50 with castle hogs

TH4 2 giants - 2 wallbreakers - mix barbarians and archers (castle with hogs)

TH5 4 giants 4 wallbreakers - 10 wizards - lightening and mix barbs/archers (castle with hogs

TH6 4 giants 4 wallbreakers -2 healers - 10 wizards - 2 heal spells and mix barbs/archers (castle with hogs)

TH7 DragonLoon - unstoppable with any lvl dragons- 3 level 4 lightenings on one air def and drags /cc loons deployed near other.
Guaranteed th7 3 star attack!
https://www.youtube.com/watch?v=SAF53IgSCLg

TH8 DragonLoon - unstoppable with lvl3 dragons - 3 lvl 4 Rages to clear all three air defenses
How to Dragloon at TH8 part 1 https://www.youtube.com/watch?v=1GxeCLzI-90
Part 2 https://www.youtube.com/watch?v=zijSEfIkX_4
Wipe guide -- http://forum.supercell.net/showthread.php/527783-TH8-WIPE-GUIDE-for-war-an-alternative-to-goons-and-DE-stuff?highlight=wipe+guide

How to GoHo at Town Hall 8
https://www.youtube.com/watch?v=zbn5_3yf6VQ

TH8 How to Use Hogs at TH8 in Clash of Clans *Level 4*
https://www.youtube.com/watch?v=29XjUFmmdik

TH9 How to GoVaLo in Clash of Clans
https://www.youtube.com/watch?v=lrH3K0RwU28

TH9 How to GoHoWiWi https://www.youtube.com/watch?v=K6g7NZWnoqk

TH9 GoLaLoon - challenging attack style for advanced players.
Requires high level heroes 15+ CC=Max golum- 1 of your own - Loons - Wiz - Minions Lava - Rages - Jump -poison
https://www.youtube.com/watch?v=u8epN6DH4rQ

TH9 GoWiPe= 2 Golems - 15 wizards - 2 Pekkas -(CC with all wiz or maybe throw in a witch) plus heroes -options maybe swap a few wizards for up to 4 valks) -maybe take 4 or 8 archers -if the base calls for it...

TH10 *not important for now; we likely wont have any of these in the clan; and if we do they should know what to do.

15: Donate to War castles on Prep day. - only if you have the appropriate troops.
-10 slots = Two lvl5+Wizards and 1 minion
-15 slots = Valkryie - 1 lvl 5+ Wizard then Minion or Archers
-20 slots = Dragon
-25 slots = Dragon Loon or Wiz/archer
30+ = variable

16: Bookmark and visit a partner clan. View a couple war replays; learn something - talk to them... then after a half hour or so; come back smarter... maybe even volunteer to support them in a war if they need an extra body,

17: Be able to suggest a build order to new players; and suggest they use gems only for Builder huts.
Suggested build order for all town hall levels is:
1 Castle
2 Camps
3 Research
4 Spells
5 Barraks
Barraks
storages - as needed
gold mines -only if builders have nothing better to do
elixer pumps only if builders have nothing better to do
walls *Should be done a few at a time between every other upgrade; 2 to 4 at a time will get them complete by the end of each town hall level.

defenses - Dont build any new ones - dont upgrade any old ones... Not until your th research and heroes are 95% done and you are almost ready for the next town hall... *No matter how strong you are; people will still kill you. Having the ability to attack is more important than the ability to defend. Also - War matches are affected by how expensive your defensive upgrades are; if you do those last; you will get easier matches.

18: Be an expert Farmer; be able to help others improve their ability.
18a: Farming for noobs - https://www.youtube.com/watch?v=hTrhuvjefzc

*Other skills you should possess; that you may not necessarily be able to prove:

-Show knowledge that you can estimate the exact amount of force required to destroy certain defenses by deploying JUST enough troops (in the best position) to clear them without wasting units.

-Show that you can estimate where hidden traps will be; skillfully avoid them or spring them with limited losses.



-----==PART III: Co Leader Requirements:==-----
Very committed Elders with superior skill and maturity can become a Co Leader. This will take a couple months at a minimum. I expect most of you to move up to our bigger clan before that. This rank is forever reserved for people I know and trust in real life... We will have phone conversations, share emails, become facebook friends and (if we live close) maybe go out for dinner and drinks prior to your getting Co Leader...

Any Elder can move up to be a Co Leader under the following conditions; some are a one time requirement; others must be maintained to keep leadership rank; those who don't maintain the standards will be put back to elder.

Co leaders are responsible for organizing and running the clan. Making sure its got a clear vision and complete set of rules. Insuring that all members are quality players that have the rank they deserve. These players do all the jobs of an elder PLUS these extra Requirements and responsibilities:

1: Recruiting: Must keep membership at levels to allow 45x45 wars at all times. Be able to interview and weed out bad players quickly; before you let them into our wars. Elders must recruit at least 20 players who stay long enough to be tracked through at least 1 war to be eligible. *Try to recruit - ONLY during the times that you start wars - this way players who join will likely be ACTIVE during that time of day.

2: Managing our Clan Wars -***Most important job.

2.1: 6- hours before war search - you should be looking at membership - kicking, recruiting and transferring a couple last minute players from the other clans to insure that your next war search will be the size you want it to be. it is a bad idea to bring new recruits in at this point; they will likely abandon you if not properly vetted.

2.2: 2 hours before war search you need to get your strongest players to begin preparing troops for war castle donations. Once a match is found you want all castles filled immediately; no chance for new players to mess you up.

2.3: Player Ability: In order to WIN the war - you need players who can perform well. Your top 2 players MUST be able to 2 star their mirrors and 3 star the two bases below them or you will NOT WIN. for every 1 player who is new, untested or doesnt have the skill to 3 star their mirror - you need TWO good players at their th level to cover for their failures. This is ideal conditions if you want to guarantee a win in your clan war.

2.4: Town Hall level -- Due to war weights it is tricky to build a proper clan that is not Top heavy. 2 to 5% of your clan can be really strong. 5 to 10% can be mid level - the other 85% should be lower to mid level players. This will guarantee very easy war wins. As you add extra players on the top end - your weakest players will suffer from poor matches... If you accept ANY th10 players - your th3 and 4 players will never get a good match.

2.5: Once a war match is found it is time to prepare the ClashCaller site... - send an in game mail out to everyone with the code - and post the code into Groupme. *Nightmare doesnt use Clash Caller at this time

2.6: 6 hours before war begins- insure that all castles are full; start donating war troops to those with shields.

2.7: 2 hours before war begins - recruit; fill any missing spots - having new players observe the war is a great benefit and will help them know what to do when they are in the next war. - Post a warning in groupme - a reminder that war starts soon.

2.8: *During war - provide tutorials - send a mailer out telling players to watch attacks on # x Y and Z because they are good examples of ______ style of attack - help direct players, help them figure out who to attack - how to attack -etc.

2.9: 12 to 6 hours left - time to consider kicking out any brand new players who havent showed up - expecially if their stars can not help the clan anymore... As well as any players who did horrible and have no hope of improving due to various reasons. DONT WAIT TOO LONG or the next war search will be delayed.

--AT THIS POINT GO BACK TO 2.1 AND RESTART FOR THE NEXT WAR.



3: Organize GroupMe chat room; add and remove players as needed.

4: Update Roster / Spreadsheet with clan war results at the end of each war. Gather data on new players joining and transfer those who leave down to the bottom. - Manage any wait list that exists.

5: Manage the ranks - kick / promote / Recruit new players (make sure they are interviewed upon arrival- the process may scare them away and take you 5 minutes... but it will keep our wars filled with solid players) - if the new recruit has not read the rules / shared an attack or otherwise does not talk after a few minutes just kick them out; they are wasting your time.

6: give valid; helpful info through in game mail on a continual basis. every war; or at least once a week you should have something to say to everyone...

7: High war performance: achieve 6 stars in FIFTEEN different wars while attacking comparable players or maintain an an "average stars per attack" number higher than 2 (Tracked on Excel spreadsheet) for TEN wars. you MUST be able to 3 star your mirror -- OR higher - most of the time.

8: Actively monitor the Supercell.net forums; update the clan recruitment thread and look for new players as needed.

9: Using Skitch - draw and share a battle plan with the groupme chatroom

10: Update and improve our clan rules as needed over time; suggest at least two good improvements.

11: Donating 1500+ troops during a season; must maintain at least 1k per season to remain a leader; anything less will be a demotion to Elder until they become more active.

12: Come up with interesting challenges for the clan to accomplish from time to time. Optional Trophy pushes, Gold / Elxier / Dark grabs - etc.

13: Foster good relations with other Clans Be on the lookout for clans that we may be able to work with us in a new and unique way. Befriend their leaders and elders. (There are so many types of clans; We dont have a partnership with any Trophy pushers or Farmers at the moment) - Treat them with respect even if they don't deserve it.

14: Be able to set up a ClashCaller page (probably wont be used in Nightmare)

15: Understand War Matching: Everyone agrees on the following points:
*The more expensive an upgrade or defense costs, the heavier it will weigh on your war matching. Upgrade expensive things LAST; wait for those Teslas, Infernos, Xbows etc…get your attack power max first; and your walls...)

*If you will never use PEKKA in war; dont upgrade your barracks to level 10. keep them at 9...

*a Rushed town hall will have not have the attack power to win stars and it will not have the defense power to deny them... NEVER take a rushed town hall into war unless you really want to loose.

Many people debate about this and different pages have various answers.

This one seems pretty valid to me:
http://www.allclash.com/clan-war-matchmaking/

This one seems fairly valid:
http://forum.supercell.net/showthread.php/381173-War-matchmaking-explained

This one is interesting - but I doubt its accurate:
http://www.reddit.com/r/ClashOfClans/comments/2qbw02/war_supercell_war_matching_system/

 

 

 

 

 

 

 

 

 

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